![]() ![]() I spent most of my deaths on the fight trying to find a jetpack or a flight powerup, which I did eventually and then the game spawns in a lot of high tier enemies. But the game doesn't tell you how to get there. The game doesn't tell you this outright but because I'm the only person that reads the Netricsa entries I knew that I had to throw these spikes at the boss' back. ![]() What you're supposed to do is throw these metal spikes laying around the map on his back and to do that you need a jetpack. The boss regenerates health and you cannot out-damage his healing. The final boss is easily the worst boss I'd had to fight in the series. Both guns were some of the most important weapons in previous games but in SS3 they are incredibly hard to find and are very limited in their use. Not only that is you get little to no ammo for them. Speaking of weapons, the Sniper Rifle and Lasergun, which are staples to Sam's arsenal, are rarely used at all and are only found as secrets. Even the regular shotgun needs to be reloaded which is even more of an annoyance. When you got Bio-Mechanoids firing rockets at you from every angle alongside a horde of Kleers and Werebulls you need to strafe past, you don't have time to reload. ![]() Having to reload every 40 shots and having to aim down iron sights just for better accuracy does not fit into the gameplay loop at all. The Assault Rifle replaces the Tommy Gun and anyone who has played a SS game will know you use the Tommy Gun a lot. The Deagle is fine with these as it has infinite ammo and the Colts in the classic games also needed to be reloaded, however these military FPS features apply to the Assault Rifle as well. For starters, this was the Serious Sam game that added in reloading and iron sights for some weapons. ![]()
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